Beta release of BadMooD for Falcon030

This release combines the original beta datafiles with the latest
executables (v0.37) tuned for different hardware.


Requirements:

- Ultimate Doom IWAD v1.9 (12,408,292 bytes)
- this file must be named DOOMU.WAD, placed in BADMOOD directory
- 14MB Falcon030 @ 16MHz
- RGB or VGA monitor (RGB perhaps best)
- mouse
- Falcon audio hooked up! make it loud!

Optional:

- MIDI device hooked up - make it louder!


Instructions:

1) Run BM???.TTP once, without arguments. 

On the first launch, it will spend 20 minutes or so building the BMC\ file
cache and printing messages about progress. Will prompt to press a key when
done.

2) STRONGLY SUGGEST A REBOOT AFTER THIS :-) bugs bugs bugs...

3) Run BMDOOM.TTP again, without arguments. Game should start this time
and will enter attract mode (titles, music, demo loop)

4) Keys...

Use ESC key to bring up main menu or make it go away again. Arrows navigate. 
Be aware the menus are slow - doubly so if the game  demo is running behind 
it, to be fixed another time...

Use arrow keys to move, mouse to look/steer! Quake style.

Left click to shoot, right double-click or space to open a door.

Or edit default.cfg to set the keys you really want.


F4 and F5 toggle horizontal/vertical detail modes
+/- change the viewport size


Music!

The default is SOFTWARE MIDI. This eats CPU so the other modes will improve the FPS a bit.

midi_replay_mode	1

To switch music to HARDWARE MIDI replay, edit default.cfg:

midi_replay_mode	2

To switch music off, do this:

midi_replay_mode	0

You can also fiddle the default volumes. This works from the ingame menu also:

sfx_volume		15
music_volume		9




*** IMPORTANT ***

See ** detailed instructions ** on the home site for extra options and compatibility tips.

http://devilsdoorbell.com



Hi to all in Atari land. BFN.


d.m.l 

14/06/2017
